#pragma once

#ifndef _BoundingRectangle_h_
#define _BoundingRectangle_h_

namespace Framework {

struct BoundingRectangle {
public:
    BoundingRectangle(void);
    virtual ~BoundingRectangle(void);
    D3DXVECTOR2 min;
    D3DXVECTOR2 max;
};

}

#endif
